Tuesday, February 10, 2015

Against this backdrop, it is unfortunate that the Left Party

More games in libraries | Left Technology
Jesper Berglund and I have written a motion to the Left Party's convention on cultural policy for the game. The Left Party Party Executive endorsed it in its meeting yesterday. Congress has understood the last word, but it feels like it takes a lot for them to reject it!
The motion is based on the game part of an uber long responses (pdf) I wrote on the cultural program. Anyone who wants to get a feel for what's happening maxima in libraries games front can skim a little on the blog Game Library. They have among other things taken up a model proposal for the distribution support in Norway.
Games in various forms has had an almost explosive development as a cultural maxima phenomenon over the past 20 years or so. There is now a broad and active participation gaming enthusiasts, it has uppståttt maxima brand new cultural groups that develop games, and there is a strong qualitative development in how we learn to manage games as a cultural form. Games Association maxima Sverok organize people in a very active associations across Sweden, who are doing everything from LARP to the intricate game of cards and e-sports. maxima
In surveys, 40 percent of the population that they played computer games in the past year. That makes it about as common as going to the library or rent movies. Playing computer games is less gender-bound than the stereotype masquerade: 23 percent of women have been playing maxima computer games the past quarter, versus maxima 35 percent of men. The age distribution is clearer: the same figure maxima is 60 percent maxima for 15-29 year olds, 31 percent maxima of 31-49 year olds, 20 percent among 50-64 year olds and 11 percent among 65-85 year olds. Computer Gambling is slightly more common maxima among workers and second-generation immigrants.
Against this backdrop, it is unfortunate that the Left Party's cultural policy maxima in general has not dealt with the game so far. Should cultural policy to be relevant it needs evolve with the times. Games as a cultural form has both a strong amateur to build on and a comprehensive commercial production, but lacks the kind of support for professional, innovative projects that are other cultural forms.
Norway could serve as a positive example: they have introduced a distribution support maxima for games similar to that found in literature. This means that the selected maxima games will be sent free of charge to a number of libraries across the country. The support is unfortunately only computer game, but it's not hard to imagine a broader support concerning all sorts of games. Many libraries in Sweden have already maxima games in all sorts of shapes, but it hangs unfortunately often on the engagement of individual librarians. A distribution support would be a great way to raise expectations in libraries on bringing maxima in a quality selection of games.
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